Build your crew
Start with a young squad, then shape the team your way. A GC team, sprinters, climbers or a classics powerhouse. Scout talent, work the transfer market, and grow your riders season after season.
🚴 Closed beta - waiting list open
Sign your riders, train them and set your tactics. Then watch every race unfold against real managers from Belgium, the Netherlands, Italy, France, Spain and far beyond.
A cycling manager game for people who love the sport and for people who just love a good manager game. Easy to pick up, deep enough to keep you thinking.
Start with a young squad, then shape the team your way. A GC team, sprinters, climbers or a classics powerhouse. Scout talent, work the transfer market, and grow your riders season after season.
Every rival team belongs to a real person. Pick your leader, hand out the roles, plan when to attack, and react to whatever the other teams throw at you.
AI drives rival behaviour, race events and the report you read afterwards. Crosswinds, breakaways, a rival cracking on the final climb? Nothing is pre-scripted.
Four things you do. The rest is racing.
Name your squad, pick your first main sponsor and choose the kind of team you want to build. You get your opening selection of riders and you're racing within minutes.
On days without a race there's still plenty to do. Set training goals, scout young talent, chase a signing, and keep the money coming in from sponsors and prize money.
You'll have more riders than start slots. Choose who rides, who leads, who works for whom, when to launch your attacks and how to answer the favourites.
The simulation runs once a day on our servers, so you never have to be online at an exact moment. Read the race report whenever it suits you, then climb through the divisions.
One in-game day stands for a week of real racing. That means a complete season (the classics, the stage races, the lot) runs in 52 days, and there's always a next race worth planning for.
The simulation fires once a day, so pedalcrew fits around your life instead of the other way round. Drop in for five minutes, or spend an hour digging through your riders' numbers. Both work.
We're opening a closed beta to a small group of riders-at-heart. Here's the deal.
Be first in line when the closed beta opens. One email when it's your turn. No spam, ever.
We only use your address for beta invites and pedalcrew news. Read our privacy notice.
pedalcrew is an online cycling manager game. You don't ride, you manage. You build a fictional cycling team, sign and train riders, decide which races to enter, set your tactics, and compete against other managers around the world across 52-day seasons.
About five minutes a day is enough to stay competitive. There's always a meaningful action available like training, scouting or transfers. The race simulation runs once a day on our servers, so you never have to be online at a particular moment.
No. If you've enjoyed a football manager game, you'll be right at home. We explain things in plain language instead of burying you in jargon. If you do know your leadouts from your lead groups, there's plenty of depth waiting.
Any device with a browser and an internet connection. There's nothing to download and nothing to install.
Soon. We're not putting a date on it until we're confident we can hit it. Everyone on the waiting list gets an email before the beta opens, and waiting-list members go in first.
The closed beta is free. We haven't finalised how the game will be funded in the long run, but our starting point is simple: pedalcrew should be enjoyable without paying, and winning should come from good management rather than a bigger wallet.
We use it to invite you to the beta and to send occasional pedalcrew news. We don't sell it and we don't share it with advertisers. Every email has an unsubscribe link, and you can ask us to delete your details at any time. See our privacy notice.